Lesson series

HoloLens 2: Hand Tracking and UI

Starting with Circuit Stream’s HoloLens Hand Tracking Playground project, learners will explore the three standard methods of hand tracking interactions: direct manipulation (reaching out and touching holograms with your hands), hand rays / far interaction (shooting a beam from your hand to interact with far away objects), and gestures (moving your hand into specific poses to interact). Near the end of the course we’ll also touch on some experimental methods such as portals, puppeteering, amplification, and sign language. Throughout the course we’ll explore Microsoft’s Mixed Reality Toolkit’s excellent UI controls and work to understand which controls are appropriate when, and what the limitations of each control are.

Course Lessons